Games have changed a lot since 1993, but some things always stay the same: DOOM is still one hell of a blast. It has all the trappings and production value of a modern game, but at its heart it is just as simple as its progenitor. It’s this legacy that id Software and Bethesda have set out to recapture in the 2016 DOOM reboot. But it was the core experience – fast, addictive, visceral FPS action – that truly solidified DOOM’s enduring legacy among fans. In fact we still do so nearly every modern game in some way or another contains a bit of DOOM DNA. Countless DOOM-clones would attempt to emulate this game-changing technology. DOOM was one of the first games to use 3D environments, full texture mapping, stereo sound, dynamic environments, and variable palettes. The original 1993 DOOM was a deceptively simple experience: you, a gun, and endless waves of demons.
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